﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;

namespace ProjectNocturnalFool
{
    class CharacterEditScreen : MenuScreen
    {
        CharacterEditOptionsPanel characterOptionsPanel;

        /// <summary>
        /// Loads the control and sub controls
        /// </summary>
        public override void LoadContent()
        {
            base.LoadContent();

            _bgTexture = TacticsGame.Instance.Content.Load<Texture2D>(Constants.TextureWhite);

            characterOptionsPanel = new CharacterEditOptionsPanel();
            characterOptionsPanel.LoadContent();
            characterOptionsPanel.x = contentPanel.x;
            characterOptionsPanel.y = contentPanel.y;
            characterOptionsPanel.width = contentPanel.width / 2;
            characterOptionsPanel.height = contentPanel.height;

            controls.Add(characterOptionsPanel);
        }

        public override void Draw(GameTime gameTime)
        {
            base.Draw(gameTime);
          
        }

    }
}
